Tiny Civ
🍺 The Tavern Update
Your villagers finally have somewhere to go after a long day's work. The Tavern is now part of the game!
The Tavern
- New building: a timber-framed inn with a red tile roof, a hanging mug sign, a stone chimney, ale barrels and a lantern by the door.
- Size and cost: 3×2 tiles (like the Longhouse), 55 wood and 35 stone. Up to 4 builders.
- Unlocks once your village has 10 villagers and a finished Mill. It sits right after the Mill in the build menu.
Brewing ale
- Every hour, each Tavern brews 2 grain into 5 mugs of ale, until its cellar holds 30 mugs.
- It never drinks the village dry. Some grain is always kept back for bread (6, plus a little more for every 4 villagers).
- No grain, no ale. A Tavern with an empty barrel says so in its panel.
Evenings at the Tavern
- Between 18:00 and 20:30, adults who are fed, rested and healthy may head to the Tavern instead of the campfire or the market.
- Some are keener than others. Hot-heads, lazy and shady villagers love a pint. Hardworking and frugal ones mostly stay away.
- Each villager visits once an evening and has at most 3 mugs. A Tavern seats up to 12 at once.
- In the warm months they sit outside around the building. In winter they go in and gather by the fire inside.
- Everyone heads home to bed between 21:30 and 23:00.
What the ale does
- Spirits rise. Every mug gives an instant lift, and an evening at the Tavern cheers villagers up more than the campfire does.
- Friendships form. Drinking together counts as good company.
- Tempers fray. For about 2½ hours after a mug, a villager is merry, and quarrels become much likelier. Two merry villagers at the same Tavern can come to blows. A hot-head needs hardly any reason; anyone else needs a grudge first.
- Tavern fights are ordinary fights: injuries, guards breaking them up, trials and sentences all work as usual. Keep a Guardhouse nearby!
Looking after it
- Building panel: the ale in the cellar, brewing, who's drinking right now, mugs served and fights so far.
- Hover a Tavern to see how many are drinking and how much ale is left.
- Villager status: shows "Heading to the tavern", "Drinking ale at the tavern", "Merry, and finishing the last mug"...
- At night the windows and lantern glow, brighter when the Tavern is busy. The chimney smokes more with company.
Also in this update
- Fixed: some buildings got stuck at "100%" and never finished. Any stuck buildings in your save are finished automatically when you load it, and the event log tells you which.
- Changed: builders now wait until all of a building's materials have arrived before they start. Buildings that were already part-built keep their progress and continue once the rest arrives. The main screen now gives credit to the owner, has a version number, and a new button "What's new" referring to the changelogs page.